Information in this article pertains to a future game update. The information in this article may be based upon official news items or rumor and may not be accurate, or at least not accurate until the game update occurs. When more reliable information is available please edit this page to add more complete and/or accurate information. When the game update occurs, please remove this template from this page. (Discuss )
Update Teasers [ ]
New Areas [ ]
Beregar (Dwarven City)
Mistrock
Fenrock
Vengoth
The Update includes the new city Yalahar with following areas:
Former Trade Quarter
Foreigner Quarter
Factory Quarter
Former Alchemist Quarter
Cemetary Quarter
Magician Quarter
Sunken Quarter
Arena and Zoo Quarter
Inner City
New Quests [ ]
New Creatures [ ]
Acid Blob
abilities
Melee (0-80),
Poison Beam (40-60),
Poison Ball used every turn (10-20), Poison Shot (no damage), Summons 0-3 Acid Blobs .
immuneto
Earth Damage , Death Damage .
strongagainst
Ice Damage (-20%).
weakagainst
Fire Damage (+10%), Energy Damage (+10%).
notes
Added in the Christmas Update 2008 .
strategy
Kill it like a
Slime , being wary of geting surrounded by its
Summons . Try to kill this monster as fast as you can, because its
Summons , adding another
Blob-Type Creatures , can make you lay down in few seconds.
Azerus
immuneto
Paralyze , Invisibility .
strongagainst
Death Damage , Energy Damage .
sounds
"The ultimate will finally consume this unworthy existence!"
strategy
You will need 3 to 5 knights to block the summons, you can not hurt the
Azerus much untill the war golems spawn at this point all fire should be concentrated on Azerus to kill him fast.
loot
It will turn into a teleport after killing, so it gives no loot
Crazed Beggar
weakagainst
Earth Damage (10%), Death Damage
behavior
Will not run in low health .
sounds
"Hehehe!"; "Raahhh!"; "You are one of THEM! Die!"; "Wanna buy roses??".
notes
May be found alone or with other creatures throughout its quarter.
location
Factory ,
Foreigner , and
Trade Quarters in
Yalahar .
loot
0-9
gp ,
Meat ,
Roll ,
Wooden Spoon ,
Dirty Cape ,
Rolling Pin ,
Wooden Hammer ,
Lute ,
Red Rose ,
Small Blue Pillow (rare),
Rum Flask (rare),
Rusty Armor (rare),
, Very noble-looking watch (very rare), Dwarven Ring (very rare).
Damaged Worker Golem
primarytype
Geo-Elementals
abilities
Melee (0-50),
Self-Healing .
behavior
Fights until death.
sounds
"Klonk klonk klonk"; "Failure! Failire!"; "Good morning citizen. How may I serve you?"; "Target identified: Rat! Termination initiated!".
location
Factory Quarter .
strategy
Paladins: Just run from them and shoot, they are pretty weak and should go down quickly for any paladin with 50+ distance.
Death Blob
immuneto
Life Drain , Earth Damage , Death Damage .
weakagainst
Fire Damage (+10%), Energy Damage (+10%), Holy Damage (+10%).
notes
Added in the Christmas Update 2008 .
strategy
Kill it like a
Slime , being wary of geting surrounded by its
Summons . Although it
Summons more three
Death Blobs , their
Curse will not sum their effects. But be careful, even
Slimes , the weaker form of this
Blob-Type Creature , deals lots of damage, think about this one, the stronger of them.
Gang Member
weakagainst
Death Damage .
behavior
Will run in low health .
sounds
"This is our territory!"; "Help me guys!"; "I don't like the way you look!"; "You're wearing the wrong colours!"; "Don't mess with us!".
notes
Is found with other creatures on ground level, and with other Gang Members on upper levels.
location
Throughout the
Foreigner ,
Factory , and
Trade Quarters in
Yalahar .
strategy
Similar to
Nomads and
Bandits . Easy to kill by players above level 20.
Gladiator
weakagainst
Death Damage .
behavior
Runs in very low health.
sounds
"You are no match for me!"; "Feel my prowess"; "Fight!"; "Take this!".
location
Trade Quarter , Arena and Zoo Quarter
strategy
Behaves just like a
Wild Warrior . Use the same strategy to kill him.
Gozzler
abilities
Melee (0-111),
Life Drain (32-100),
Self-Healing ,
Haste .
strongagainst
Holy Damage , Death Damage (-50%).
behavior
Gozzlers are hungry imps with two mouths.
sounds
"Huhuhuhuuu!"; "Let the fun begin!"; "Yihahaha!"; "I'll bite you! Nyehehehehe!".
location
Magician Quarter .
loot
0-53
gp ,
Torch ,
Brown Flask ,
Sabre ,
Morning Star ,
Plate Shield ,
Battle Axe (rare),
Serpent Sword (rare),
Clerical Mace (rare),
Dwarven Ring (very rare),
Small Sapphire (very rare).
Haunted Treeling
primarytype
Bio-Elementals
abilities
Melee (0-150),
Mana Drain (0-90), Terra Beam (Causes Paralyze), Terra Strike (0), Stone Shower (0-90)
strongagainst
Ice Damage (5-10%), Holy Damage , Death Damage (~10%).
behavior
Fights to the death.
location
Vengoth surface, Vengoth castle(Boreth's tower).
loot
0-89
gp , 0-2
White Mushroom ,
Red Mushroom ,
Wooden Trash ,
Health Potion ,
Orange Mushroom ,
Strong Health Potion (semi-rare),
Small Trunk (in furniture package) (semi-rare),
Small Emerald (semi-rare),
Dwarven Ring (rare),
Bullseye Potion (very rare),
Guardian Shield (very rare).
Hellspawn
abilities
Melee (0-350+),
Fireball (0-155+),
Self-healing , Sets you on
Fire .
immuneto
Paralyze , Invisible .
weakagainst
Ice Damage (+10%), Death Damage .
behavior
Hellspawns are fast. They are usually found in groups with other hellspawns, and maybe some other creatures
sounds
"Your fragile bones are like toothpicks to me." "You little weasel will not live to see another day." "I'm just a messenger of what's yet to come."
notes
Introduced in the Winter Update 2008 .
location
Magician Quarter , Vengoth .
strategy
Hunting
Hellspawns on lower levels requires a small group of players to make a profitable hunt.
Mages should keep at a distance as Hellspawns hit rather hard with melee and are pretty fast.
Knights hunting in a group of 2-3+ of knights is a good option since they hit pretty hard, hunting in groups with sioers and other shooters is also a very good option.
loot
0-180
gp , 0-6
Meat ,
Morning Star , 0-2
Assassin Stars ,
Demonic Essence (rare), 0-4
Small Topazs (semi rare),
Rusty Armor (rare),
Warrior Helmet (very rare),
Knight Armor (very rare),
Knight Legs (very rare),
Onyx Flail (very rare),
Dracoyle Statue (very rare),
Black Skull (very rare).
Infernalist
abilities
Melee (0-100),
Flame Strike (0-145+?)
Self-Healing ,
Invisible ,
Fire Bomb ,
Fire Beam (0-250?),
Throwing Energy Berserk (
Drains 0-120 Mana), Summons 0-1
Fire Elemental .
immuneto
Fire Damage , Energy Damage , Invisibility , Paralysis .
strongagainst
Earth Damage , Holy Damage , Death Damage .
behavior
Runs in low health .
sounds
"Nothing will remain but your scorched bones!", "Some like it hot!", "It's cooking time!"; "Feel the heat of battle!".
notes
Behaves similar to a
Warlock . The difference is that
Infernalists can make several combos.
location
Magician Quarter .
strategy
Similar to
Warlocks however these are more fire based.
loot
0-102
gp , 0-5
Raspberry ,
Great Mana Potion ,
Great Health Potion ,
Energy Ring ,
Red Piece of Cloth (semi-rare),
Skull Staff (semi-rare),
Small Enchanted Ruby (semi-rare),
Royal Tapestry (semi-rare),
Magic Sulphur (rare),
Red Tome (rare),
Gold Ingot (rare),
Spellbook of Mind Control (very rare),
Magma Boots (very rare),
Boots of Haste (very rare),
Black Skull (very rare),
Queen's Sceptre (very rare),
Crystal of Power (very rare),
Piggy Bank (very rare).
Mad Scientist
immuneto
Invisible , Drown Damage .
strongagainst
Fire Damage (-10%), Earth Damage (-20%), Energy Damage (-20%), Ice Damage (-10%), Holy Damage (-20%).
weakagainst
Death Damage .
sounds
"Die in the name of Science!" "You will regret interrupting my studies!"; "Let me test this!"; "I will study your corpse!".
location
Magician Quarter , Trade Quarter , Factory Quarter .
strategy
Kill it fast, as he will use his magic to harm you. Use
Energy -based
Runes or
Spells .
Paladins &
Knights can kill these quickly with 65+ skills.
loot
0-120
gp ,
Mana Potion ,
Health Potion ,
Powder Herb (semi-rare),
Life Crystal (rare),
Small Enchanted Amethyst (rare), 0-3
White Mushroom (rare),
Cream Cake (rare), 0-5
Cookie (rare),
Magic Light Wand (rare),
Mastermind Potion (very rare)
Mutated Bat
primarytype
Mutated-Mammals
secondarytype
Misc (Mammals)
abilities
Melee (0-169) poisons you starting at 8
hp per turn,
Stalagmite (90-180),
White Musical Bomb does
Drown Damage (30-90),
Purple Musical Wave makes you
Cursed (up to 13 per turn),
Yellow Musical Bomb makes you
drunk ,
Poison Wave poisons you 12
hp /turn,
Self Healing .
immuneto
Death Damage , Earth Damage , Invisibility , Drown Damage , Drunkenness .
behavior
Runs away in deep yellow health .
notes
A stronger mutated form of a
bat . They have powerful attacks so low
level players are advised avoid them.
location
Cemetery Quarter ,
Alchemist Quarter ,
Arena and Zoo Quarter (Inside the arena with other mutated creatures),
Vengoth .
loot
0-111
gp ,
Star Herb , 0-2
Bat Wing (semi-rare), 0-3
Black Pearl ,
Stealth Ring ,
Obsidian Lance ,
Battle Shield , 0-2
Small Amethyst ,
Rusty Armor (semi-rare),
Longsword ,
Black Shield (semi-rare),
Energy Ring (rare),
Mercenary Sword (very rare),
Batwing Hat (very rare).
Mutated Human
primarytype
Mutated-Mammals
abilities
Melee (0-90) poisons you 3
hp /turn,
Earth Strike poisons you up to 14
hp per turn,
Poison Wave (40-50) does death damage,
Paralyze .
immuneto
Death Damage , Earth Damage , Life Drain Paralyze , Invisibility .
strongagainst
Ice Damage (-20%).
weakagainst
Holy Damage (+25%).
behavior
Don't run in low hp, cant be pushed.
sounds
"Take that creature off my back!! I can fell it!"; "HEEEEEEEEEELP!"; "You will be the next infected one... GRAAAAAAAAARRR!"; "Science... is a curse."; "Run as fast as you can."; "Oh by the gods! What is this... aaaaaargh!".
notes
Added in the Christmas Update 2008 .
strategy
Paladins: Run and shoot, they do not have very high defense and can be killed quickly by any paladin with 65+ distance skill. They are similar to
Cyclops with the addition of poison damage and poison wave attacks.
Mages: just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous.
loot
0-46
gp , 0-3
Worm ,
Ham (rare),
Cheese ,
Fishbone ,
Short Sword ,
Sword ,
Silver Amulet (very rare),
Studded Armor ,
Fern (semi rare),
Strange Talisman (semi rare),
Rusty Armor (semi rare),
Peanut (rare). (
Loot Statistics )
Mutated Rat
primarytype
Mutated-Mammals
abilities
Melee (0-165) poisons you 5
hp /turn,
Stalagmite (45-85),
Poison Beam poisons you starting at 5
hp /turn,
Paralyze ,
Life Drain Exori (0-50),
Self-Healing .
immuneto
Death Damage , Earth Damage , Paralyze , Invisibility , Life Drain , Drown Damage , Drunkenness .
strongagainst
Holy Damage (-10%).
weakagainst
Fire Damage (+10%).
behavior
Fights to the death, paralyzing often, moves and kills weaker monsters.
sounds
"Grrrrrrrrrrrrrr!"; "Fcccccchhhhhh".
notes
They similar to a
Bonebeast . Added in the
Christmas Update 2008 .
location
Alchemist Quarter ,
Arena and Zoo Quarter (Inside the arena with other mutated creatures),
Vampire Castle on
Vengoth .
strategy
Paladins: These can be soloed easily at level 35 with 70+ distance, keeping close to them will cause them to use their melee attack far more often then their more powerful poison shot. They will automatically chase you, so keeping them close is not hard.
loot
0-122
gp ,
Skull ,
Moldy Cheese ,
Stone Herb ,
Green Mushroom ,
Plate Shield ,
Halberd ,
Health Potion (semi rare),
Stealth Ring (semi rare),
Spellbook of Enlightenment (very rare),
Tower Shield (very rare).
Mutated Tiger
primarytype
Mutated-Mammals
immuneto
Paralyze , Invisibility , Drunkenness .
strongagainst
Fire Damage (20%), Earth Damage (80%), Energy Damage (20%), Ice Damage (20%).
weakagainst
Death Damage .
behavior
Mutated Tigers run away at low health .
sounds
"GRAAARRRRRR"; "CHHHHHHHHHHH".
strategy
Treat them like a dragon and watch out for the waves. They are pretty easy. When there are 2, try to make them face each other so they hurt each other with the waves.
Nightstalker
immuneto
Paralyze , Invisibility .
strongagainst
Ice Damage , Holy Damage .
sounds
"The sunlight is so depressing.", "Come with me, my child.", "I've been in the shadow under your bed last night.", "You never know what hides in the night.", "I remember your face - and I know where you sleep"
location
Cemetery Quarter .
loot
0-105
gp ,
Shadow Herb ,
Crystal Ring (semi-rare),
Protection Amulet (semi-rare),
Platinum Amulet (rare),
Strong Mana Potion (rare),
Spirit Cloak (rare),
Haunted Blade (very rare),
Chaos Mace (very rare),
Crystal of Balance (very rare),
Boots of Haste (very rare).
Nightmare Scion
abilities
Melee (0-140),
Poison Ball (120-180),
Death Hit (76-127),
Self Healing .
immuneto
Earth Damage , Death Damage , Invisible .
strongagainst
Fire Damage (-20%), Energy Damage (-20%), Ice Damage (-10%).
weakagainst
Holy Damage (+25%).
behavior
Runs in low health .
sounds
"Weeeheeheee!"; "Pffffrrrrrrrrrrrr.".
notes
Added in the Christmas Update 2008 .
strategy
Just like every other creature that runs in low
health , try to cast a strong
spell or
rune to prevent it from running too far, and try not to lure any other
creatures .
loot
0-147
gp , 0-3
Platinum Coin , 0-2
Ham , 0-4
Meat ,
Double Axe ,
Death Ring ,
Demonic Essence (semi-rare),
Crown Helmet (rare),
Focus Cape (rare),
Crystal of Focus (rare),
Diamond Sceptre (rare),
Bar of Chocolate (very rare),
Shadow Sceptre (very rare).
Undead Gladiator
strongagainst
Fire Damage (80%), Energy Damage (20%), Holy Damage (10%).
weakagainst
Earth Damage , Death Damage .
behavior
Fights to
death in close quarters combat.
sounds
"Let's battle it out in a duel!"; "Bring it!"; "I'll fight here in eternity and beyond."; "I will not give up!"; "Another foolish adventurer who tries to beat me.".
notes
A very powerful
melee creature with substantial
hitpoints to survive many attacks. They can move as fast as level 50
player so lower
levels should avoid them.
location
Arena and Zoo Quarter .
strategy
Paladins : Get a blocker or use a shield.
Knights : They hit very hard so
skill levels of 80/80 and atleast
level 50 and good
equipment are recommend.
loot
0-150
gp , 0-2
Meat , 0-17
Throwing Star ,
Hunting Spear ,
Scimitar ,
Brass Legs ,
Plate Armor ,
Plate Legs ,
Brass Armor ,
Protection Amulet ,
Two Handed Sword ,
Stealth Ring (semi-rare),
Belted Cape (semi-rare),
Dark Helmet (semi-rare),
Crusader Helmet (rare),
Knight Axe (rare),
Beastslayer Axe (very rare),
Warrior's Sweat (very rare),
Mercenary Sword (very rare),
Glorious Axe (very rare).
Vampire Bride
primarytype
Undead Humanoids
abilities
Melee (0-200),
Life Drain (0-150?), a kind of
SD (0-150),
HMM (0-170).
immuneto
Death Damage , Invisibility .
strongagainst
Earth Damage (~80%), Energy Damage (~5-10%), Ice Damage (-20%).
weakagainst
Fire Damage , Holy Damage .
sounds
"Kneel before your Mistress!" "Dead is the new alive." "Come, let me kiss you, darling. Oh wait, I meant kill." "Enjoy the pain - I know you love it."
location
Vampire Castle on Vengoth .
loot
0-80+
gp ,
Strong Health Potion ,
Strong Mana Potion ,
Small Diamond ,
Emerald Bangle ,
Moonlight Rod (semi-rare),
Velvet Tapestry (semi-rare),
Mysterious Voodoo Skull (rare),
Blood Goblet (rare),
Rusty Armor (rare),
Flower Bouquet (rare),
Boots of Haste (very rare)
War Golem
primarytype
Geo-Elementals
immuneto
Paralyze , Invisibility .
strongagainst
Physical Damage ,
Energy Damage ,
Fire Damage ,
Earth Damage ,
Ice Damage ,
Holy Damage ,
Death Damage .
sounds
"
Azerus barada nikto!"; "Klonk klonk klonk"; "Engaging Enemy!"; "Threat level processed."; "Charging weapon systems!"; "Auto repair in progress."; "The battle is joined!"; "Termination initialized!"; "Rrrtttarrrttarrrtta"
location
Factory Quarter .
strategy
All Vocations: These creatures are as fast as a
Behemoth , and very similar in many aspects. Once they've buffed up, they can hit nearly as hard, including some nasty energy attacks. Try to stay diagonal if you're facing them head on, since running is difficult, and take them out as fast as possible. Mages should start with a mass spell or two, such as
Rage of the Skies for sorcerers to help clear out the
Worker Golems these creatures usually spawn with.
Werewolf
abilities
Melee (0-350),
Life Drain Berserk , looks like musical notes (0-165+),
Summons 2
War Wolves at once (white notes), Förvandlar dej till en
Werewolf (blue notes), Reduces your fighting skill by 35% for a couple of seconds (red notes),
Self-Healing (green shimmer, 10-125),
Haste (purple notes).
maxdmg
515+ (without summons ), 615+ (with summons ) hp per turn
immuneto
Paralyze , Invisibility .
strongagainst
Physical (-10%), Death (-50%?), Energy (-5%), Earth (-65%)
weakagainst
Holy (+5%), Fire (+5%), Ice (+5%)
behavior
Runs in low health .
location
Vengoth Castle , Vengoth Werewolf Cave .
strategy
Try to kill its
summons first as they can nearly double the damage to a
Player if their
shielding is broken.
loot
0-225 gp,
Werewolf Fur ,
Plate Shield ,
Rusty Armor (Semi-Rare) ,
Brown Mushroom ,
Troll Green ,
Strong Health Potion (semi-rare),
Wolf Paw (semi-rare),
Halberd (semi-rare),
Ultimate Health Potion (rare),
Berserk Potion (rare),
Stone Skin Amulet (rare),
Platinum Amulet (rare),
Time Ring (rare),
Epee (rare),
Relic Sword (very rare),
Bonebreaker (very rare),
Dreaded Cleaver (very rare).
Worker Golem
primarytype
Geo-Elementals
abilities
Melee (0-225+?),
Distance by throwing
nails (0-95),
Self-Healing (~220).
immuneto
Paralyze , Invisibility .
weakagainst
Energy Damage , Fire Damage
behavior
Fights until death.
sounds
"INTRUDER ALARM!" ; "klonk klonk klonk" ; "Rrrtttarrrttarrrtta" ; "Awaiting orders." ; "Secret objective complete.".
location
Factory Quarter .
strategy
Paladins: These can be hunted at about level 35 with 70+ distance skill by running them, they are fairly slow so running from them is easy. Beware of their very powerful melee attack however. Also note that they have self-healing so speed is important when hunting these. They can be safely soloed without running at about level 60 with 70+ distance.
Mages: Given the opportunity for running space, mages can solo these monsters around level 45 using energy attacks. Sorcerers are recommended to use a Wand of Starstorm/Cosmic Energy in combination with Energy Strike . Druids can use a rod, but for mana savings, it's probably best to not use one and just use Energy Strike . Be careful to not run into more of them, as 2-3 of them trapping you can give you a free trip to the temple quickly.Knights: It's recommended that knights not hunt these solo at lower levels, mainly because of its strength to physical attacks, and for higher levels, the damage you'll receive will make profiting nearly impossible. If you intend to hunt them, bring a mage or pally along as a shooter and share the loot.
loot
0-131
gp , 0-1
Iron Ore (rare), 0-2
Small Diamond (semi-rare), 0-5
Nails (semi-rare),
Great Health Potion (rare),
Great Spirit Potion (rare),
Berserk Potion (rare),
Life Crystal (rare),
Rusty Legs (rare),
Rusty Armor (rare),
Might Ring (rare),
Spiked Squelcher (rare),
War Hammer (rare), 0-2
Gear Wheel (rare),
Crystal Pedestal (rare),
Bonebreaker (very rare),
Sword Ring (very rare).
Zombie
primarytype
Undead Humanoids
abilities
Melee (0-120),
Mana Drain (0-45).
immuneto
Ice Damage , Earth Damage , Energy Damage , Death Damage , Paralyze .
strongagainst
Fire Damage (-40%).
sounds
"Mst.... klll...."; "Whrrrr... ssss.... mmm.... grrrrl"; "Dnnnt... cmmm... clsrrr...."; "Httt.... hmnnsss...".
location
Cemetery Quarter , Vampire Castle (Vengoth ).
loot
0-52
gp , 0-?
worms ,
Mace ,
Torch ,
Halberd ,
Rotten Meat ,
Steel Helmet ,
Battle Hammer ,
Rusty Armor ,
Mana Potion ,
Life Ring (rare).
|New NPCs [ ]
Yalahar
Armenius
Captain Cookie
Chuckles
Dorbin
Guide Edna
Eliza
Ethan
Garzon
Gree Dee
Iriana
Jimmy
Julius
Karith
Lisander
Lorietta
Maris
Mr. West
Oiriz
Ortheus
Paja
Palimuth
Pugwah
Redward
Serafin
Soilance
Tamara
Tamoril
Tarak
Timothy
Vincent
Zarak
Znozel
Edron
Wyrdin
Kazordoon
Humnog, The Guard
Hemor, The Guard
Carlin
Florentine
Thais
Towncryer
New Items [ ]
Unknown New Items [ ]
New Dress:
New Tiara:
New Legs:
New Boots:
New Objects [ ]
Corkscrew Stairs :
Golden Street Lamps :
Golden Wall Lamps :
Sun Clock :
Energy Pillars :
Large Gems :
New Outfits [ ]
New Party Features [ ]
Party Channel - here you can easily communicate with all party members and you are informed of the creatures' loot.
Shared experience bonus - only works in creatures which give more than 20 exp .
Party Buffs - only available to premium accounts , but if casted, Free Account players will of course be buffed as well.
New Spells [ ]
Party Buffs
Heal Party
Protector
Blood Rage
Swift Foot
Sharpshooter
Charge
Holy Missile (spell to create rune)
Changes in Spells [ ]
Wild Growth - This spell became a rune spell, which enable druids to place a wild growth correctly. The Wild Growth runes are only created and used by druids .
Changes in Sprites [ ]
Note: Hammers , Small Axes and a lot of other items also have new sprites.
Changes in Creatures [ ]
Changes in Event Creatures [ ]
Changes in NPCs [ ]
Rashid and a couple of other traders have broadened their purchase of goods, for example, all elemental armor sets, platinum amulets and several mid- to high-level weapons .
New Items added to NPCs Trade List [ ]
Note that prices can and probably will still change.
Others [ ]
New secret path that get you to the Pits of Inferno much quicker, if you already did the quest .
Update Images [ ]
First Update Teaser [ ]
Second Update Teaser [ ]
A knight switching spell.
A player buffing teammates.
The party buff icon in the character status bar.
Third Update Teaser [ ]
Vampire Castle (Vengoth ).
Fourth Update Teaser [ ]
New decoration items (day).
New decoration items (night).
Fifth Update Teaser [ ]
Wolves (new creature graphics).